View Full Version : SEGA YOU SUCK!
I just bought Condemned 2.
Yes the game is scary, yes the game is gory and yes I enjoy beating up hobos but what I don't like is games that have been poorly tested and released with bugs. But the game suffers badly from sound drop outs and 'popping noises' that happens when playing this game using HDMI.
I rang sega and they told me to use my old av cable instead wtf!?!?!? Downgrade? Piss Off! Release a patch you hedgehog botherers :mad: :mad::mad::mad::mad:
BBboy20
04-09-2008, 07:13 PM
Actually, that would be Monileth's(SP) problem.
funk63
04-09-2008, 07:23 PM
thats a bummer. the demo was killer.
King PSYZ
04-09-2008, 07:33 PM
glad I avoided that mess then
BBboy20
04-09-2008, 08:35 PM
Which version?
Actually, that would be Monileth's(SP) problem.
No it wouldn't, Sega published the game and allowed it onto the shelves, Monolith only developed the game.
silence7
04-10-2008, 06:32 AM
Sucks to have high hopes for a game only to find out after you bought it that it's got problems.
Fancy next-gen systems are now just an excuse for publishers to let games go out the door with minimal testing. The main reason I play on a console versus a computer is the fact that you don't have to worry about the games running on your hardware, and now they can't even get that right when EVERYONE is on the same f-ing hardware. Now they release the game, and patch later, just like on the computer. :mad:
Did you EVER get a glitchy NES, SNES, N64, or Genesis game, F-no, ya know why, they couldn't be patched, and they were expensive to manufacture the cartridges. So guess what, they tested the hell out of them BEFORE shipping them. ;)
Test your shit YO!! I'll wait!!
S7
Sucks to have high hopes for a game only to find out after you bought it that it's got problems.
Fancy next-gen systems are now just an excuse for publishers to let games go out the door with minimal testing. The main reason I play on a console versus a computer is the fact that you don't have to worry about the games running on your hardware, and now they can't even get that right when EVERYONE is on the same f-ing hardware. Now they release the game, and patch later, just like on the computer. :mad:
Did you EVER get a glitchy NES, SNES, N64, or Genesis game, F-no, ya know why, they couldn't be patched, and they were expensive to manufacture the cartridges. So guess what, they tested the hell out of them BEFORE shipping them. ;)
Test your shit YO!! I'll wait!!
S7
word
The Notorious LOL
04-10-2008, 10:37 AM
uh there were hundreds of glitchy NES games.
Hundreds? I'm having a hard time trying to remember which ones were glitchy. Major games anyway. Stuff like Captain Insulin's Journey Through The Blood Stream didn't have enough of a budget for Q&A. "Make sure you don't crouch under that block... no, you want to jump OVER that platform. You wanna get to level 2 and test the bugs there so don't press B more than 3 times in a row. Trust me."
I think it's inexcusable for major titles, the one's that can really afford huge advertising budgets, to ship with bugs. Like Condemned that prevents you from enjoying the supposed "next gen" features your next gen console is capable of. That HDMI port isn't there for show.
Is this the PS3 version of Condemned 2 you are talking about? It could be worse. Like the BULLY port that was buggy. It got fixed really quickly too. Here's hoping.
BBboy20
04-10-2008, 04:32 PM
No it wouldn't, Sega published the game and allowed it onto the shelves, Monolith only developed the game.And Monolith could have fixed those unless they were forced to get it to shelves.
And Monolith could have fixed those unless they were forced to get it to shelves.
Still, it's Segas fault hence them having a proble hotline in the back of the manual
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